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Are Your Cuts Making the Cut?

This is the third point I made in the post ‘What’s Wrong with Your Storyboards.’ That point being bad cutting.

But ‘bad’ is such a strong word, so we’ll say ‘poor choice’ of cutting.

The reason I don’t want to use ‘bad’ is because the samples I’m going to show are from one of the cool people who took me up on my free story consulting offer of a few weeks ago. And I don’t want to call anyone whose work I critique, “bad”. Because it wasn’t.

This brave soul is Fred Chung. He sent me some storyboard samples of his original stories. We then had a great webinar meeting and dug into his work. He came away with some solid feedback and (hopefully) some helpful advice to make his storyboards stronger.

So what better way to give a lesson than to use real world examples? Because let’s face it. Fred is not the only person making these kinds of cutting choices.

Trust me.

In the ‘What’s Wrong with Your Storyboards.’post I wrote:

This can be a gray area. Is a bad cut, a wrong cut? Yes, sometimes it is.

I’d say the closer in similarity two shots (cutting to each other) are, the more chance you have of it being a bad cut that must be changed. If it creates a ‘not for dramatic effect’ jump cut, it’s wrong.

Say you have a wide shot of three people and you cut to the next shot of the same three people and that shot is just a little closer, you probably have a jump cut on your hands. Change it.

Now I’m only going to get so far in this post. There can be so many variations of improper cutting in the world (I don’t mean just you Fred!), that I could write a book. So I’m going to show you two examples of one kind today. This subject can continue in the future when I see a good example pop up, OK?

Makes for easy material when I’m feeling like a lazy ass too.

Let’s get to it!

Here’s where Fred had placed a cut between two of his scenes.

This is a very common choice that I would label more on the ‘wrong’ side of things. Cutting from a 3-shot to another 3-shot can be risky business. Especially when the characters have remained relatively the same size with similar silhouettes as you can see illustrated below.

If the silhouettes are so similar when you cut, the characters will ‘pop’ or ‘jump’ to the new pose and it creates weirdness. Kind of a “Huh? Wha? What happened?” in your audiences’ head.

The characters change ever so slightly, yet the background changes more. It goes from a straight horizon line to a diagonal one for seemingly no reason. Another jump. Another “Huh? Wha?”.

The first thing I would ask (and you should ask yourself) is, “Did you really need to cut at all?”

Since the shots are so similar, I can safely bet the answer is, “No.”

So don’t.

Stay there and just continue to pose out the action. Or make some other choices if that tells the story better. Maybe starting on a 2-shot of the girls on the left is better. Then the girl with pony tails could walk in. Or keep the 3-shot and cut to a close-up.

A very rough rule of thumb for people just starting out (and this is *not* a steadfast rule by any means) is the more you vary the shot choice from cut to cut, the less chance you have of ‘bad cutting’.

So a 3-shot to a 3-shot is risky. But a 3-shot to a close-up isn’t. Or a 3-shot to a 2-shot isn’t. The more variation in the number of characters and shot size, the smaller the chance of a ‘jump’ in the cut.

Kinda make sense? Here’s another one.

That’s a little sequence with two cuts. We have a 3-shot to another 3-shot, then to a 2-shot. I wouldn’t say these cuts are ‘wrong’ but there are probably better choices.

The first is still a 3-shot to a 3-shot. But it is different than our first example because the size of the girls does change. Since they are in the same position and only their sizes change, it does create that ‘pop/jump’ again. They ‘pop’ bigger and smaller respectively. Not the best choice.

So here’s a quick and easy solution (because we dig quick and easy). The best way to ‘dump the jump’ is to add a close-up.

Ahh, the close-up.

Nothing cures awkward cutting better than the good old close-up. (Unless of course your whole storyboard is made of 90% close-ups…then for shame! But that’s a whole other problem.)

So we have our 3-shot. Then we cut to the hook-up pose of pony tail girl.

Then we pose her out. She gets sad, she leaves. (FYI - that S/A means ’same as’ the previous background. A real labeling time saver.)

Her exit is missing in the original scene even though I think he intended for her to completely exit the frame. But show it with the word ‘out’ and the arrow (at least in TV animation boards).

Then we can cut to this 2-shot of the other girls and all is well in the world. Again, in the original board, these girls would have ‘jumped’ as well. They would suddenly get bigger but with their full bodies in both shots. That is a recipe for a jump cut as well. Too similar.

So there you have it.

And I just scratched the surface.

Please don’t consider this ‘the complete guide to cutting’ by any means. But I gave you a taste of one problem and I hope you learned something. That’s all I can hope for, right?

Let’s give Fred props for letting us all learn from some of his work, shall we?

Thanks guy. :)

Read the Storyboard Blog by RSS Feed or by email to see if I pick on anyone else in the future.

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The Art of the ‘Hook-Up’

You want to know how to hook-up?

Well, first you’re going to need a lot of liquor and…

Oops…wrong hook-up.

I mean hooking up your storyboard panels and scenes. Not you.

Sorry to disappoint. ;)

Warning: long ass post ahead with lots of images.

This is the second point I made in the post ‘What’s Wrong with Your Storyboards.’ That point being bad continuity and missing hook-up poses.

I once took a course in Script Supervising. The Script Supervisor works in live-action film and television and is responsible for all the continuity on a show or movie. It’s quite a detailed-oriented job and I was pretty good at it…being the organized, anal person that I am. I just never did much with it when the course ended.

But I did come away with a highly tuned awareness of continuity errors in movies that I didn’t have before. The instructor told us of all sorts of mistakes in ‘Pretty Woman’, ‘Terminator 2′ and others.

When I got home and popped ‘Pretty Woman’ into my VCR (yes, I still have some VHS tapes…sue me) I started to see what she was talking about.

Julia left this side of the frame and walked back in on the wrong side. His tie is on, his tie is off, it’s back on again. The croissant suddenly turned into a pancake (OK, I admit I had always noticed that one!).

There really are lots of them in that movie.

Why had I barely noticed before?

Read more »

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How to Not ‘Cross The Line’

In my post ‘What’s Wrong With Your Storyboards‘, the first storyboarding mistake I mentioned was screen direction and crossing the line.

How do you not ‘cross the line’? I’ll tell you how.

Forget about ‘the line’. Sorta.

But you better know what the heck the line *is* before I start telling you to ditch it.

The line of action, 180 degree line or the axis line (whatever you like to call it) is an imaginary line drawn down the center of the action of a scene. In many live-action film making books it looks something like this.

What’s a circle? 360 degrees. Draw a line through the center of it and you get 180 degrees (isn’t math fun?).

The principle is that once you choose where that line will be, you can put your camera along any part of that 180 half circle and the scene will work direction-wise. Like this.

Read more »

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Want Some Free Story Consulting?

UPDATE: This offer is now off the table. Many thanks to those who took me up on it.

I threw up that little banner on the side a few days ago and it led to a page with some info on it. I don’t think too many people checked it out because, well…it kinda looked like a nasty *ad* or something.

I was going to change it and then I got some major computer hullaballoo over the weekend (don’t even ask…but my external hard drive just paid for itself). So I’m changing it now and making it a real post.

But first, a technical notice: It has come to my attention (during my computer hullaballoo) that my blog is looking pretty wonky in Internet Explorer 6 (and maybe earlier). The right sidebar has decided to disappear to the very bottom of the blog and is being quite naughty.

All is well and good in Firefox and Internet Explorer 7 (at least for me). So if my blog looks screwy to you, what are you waiting for? Get Firefox already! It’s better, it’s free and has some really cool add-ons. And if you don’t want that, then update to Internet Explorer 7. Or stick with the wonky version. I’d go to the trouble of fixing it, but frankly I’m afraid of making it worse.

Plus I want to change the look of the blog soon, so I think it can wait.

Hope that’s cool. :)

On with my neat little offer!

Well at least I think it’s a neat offer.

For just the month of August, I am offering *free* visual story consulting to a certain number of people. (I just haven’t figured out quite how many that will be). I first want to see what kind of response I get.

If any.

Why? Why would I do that?

Read more »

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What’s Wrong With Your Storyboards.

That’s not a question.

I’ll tell you what’s wrong with your storyboards.

Not as much as you think.

So to help out, I’m going to tell you what the wrong stuff is. The mistakes you might be making that I would make you fix, without argument. Because they’re wrong.

Here we go:

1. SCREEN DIRECTION AND CROSSING THE LINE

I could write a whole post on this. And I probably will (I sense a series coming on).

You have to know what the 180 (or action) axis is and why it’s wrong to cross it.

A proper definition is: “An imaginary line drawn through the center of an action. A sequence of scenes can only be shot on one side of the line; otherwise the audience’s point of view will be disorientated.” (Thank you Shamus Culhane).

I’ve seen live-action movies sometimes get away with crossing the line and switching screen direction. I still think it’s wrong, but sometimes it works (or slips by us). They usually use some ‘artistic’ excuse for doing it. Which means they probably screwed up the shot and used it anyway hoping no one will notice. I think live-action is more forgiving for this.

But in animation, it’s wrong, wrong, wrong. It looks wrong, it feels wrong, it is wrong. You must learn this principal so you can avoid doing it. Next post.

2. BAD CONTINUITY AND MISSING HOOK-UP POSES

Ever see a film where the guy is holding a full drinking glass, then in the next scene the glass is almost empty? That is bad continuity. Read more »

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What ‘I Kissed a Girl’ Can Teach You About Cartoons

Probably nothing…on the surface.

But let’s dig a little deeper.

I may go so far into left field with this post you might have to send out a search party. Here it goes anyway, so bear with me.

For my trip to Montreal, I flew Westjet. I dig Westjet because you get your own personal satellite TV that’s embedded in the seat backs. Even better, I got to watch an episode of my guilty pleasure “So You Think You Can Dance” (don’t judge me…yet).

On that show there was a live performance of a singer I’d never heard of, Katy Perry. (Remember, I’m old and don’t get out much.)

I heard this song ‘I Kissed a Girl’ for the first time. The subject matter made my eyes roll. She was all ‘girly-girly’ and that made my eyes roll (I’m so not girly-girly). I like rock songs, not this kind of fluff.

But I had to admit…it was catchy (OK, you can judge me now). Fine. On with my dance show already.

Then during my trip, a strange thing happened.

Read more »

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The ‘South Park Live’ Scoop And A Few Tidbits

Well, I’m back. Did ya miss me?

Montreal was great. A little family, a little friends, a little poutine (note to self: eat more veggies).

Here are the tidbits:

While I was gone, the good folks at the VFS Blog posted an interview about me and the storyboard blog. Check it out and poke around the site if you’re thinking about attending film school.

Or to reminisce if you already attended film school. Ahh, those long all-nighters…then sleeping under your desk the next day while I was trying to TEACH, dammit!

*throws imaginary boot*

This could get ranty.

On to tidbit number two.

While in Montreal, I had the opportunity to visit some other lovely folks at Toon Boom. I got a first-hand demonstration of Toon Boom Storyboard Pro which was very cool. I’m not going to write a full review until I actually fiddle around with it myself. Which I plan on doing soon.

But I will say that I was impressed. It looks like a real storyboard artist-friendly piece of software. And it could very well increase your productivity, so you could actually have a life while storyboarding. What a concept.

So stay tuned for that one.

Done with the tidbits, on to the review:

I mentioned in my last post that I would be attending the ‘South Park Live‘ show at the ‘Just for Laughs’ festival. There were only two shows on the Wednesday night, a 7pm and a 9:30pm (I went to the 7pm). I was quite stoked for it and I paid about $55 per ticket.

So was it worth it? Read more »

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